· 0 souls in the Soulbook To the hunt ↓

Three forms. One hunger.

Morwen Greymoor believes she stands above any law. But the Heroes of Valdir collection has its own rules, the same for everyone. Every hero first appears as a Legendary card. Any seven Legendaries merge into one random Mythical. Seven Mythicals — into a random Unique, the only one for each hero.

Legendary the legendary print

Mythical seven souls in one

Unique the only one

The Keepers of the Book

Morwen Greymoor and the heroes of Heroes of Valdir who became Keepers of the Book. Their holders enter the Soulbook automatically, and their souls count too.

While a hero is among the Keepers, its cards bring souls to their holder too. More about the Keepers ↓

The Book of Souls.

The only score here is souls. Every card of Morwen Greymoor and the Keepers of the Book on your wallet brings its holder souls, more with every day.
Burn one and Morwen Greymoor will remember it forever.

Nobody knows how many souls will be asked for next time, or what for. Nobody but Morwen Greymoor…

How souls are counted ↓
Souls in the Soulbook
0
Entries in the Soulbook
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Morwen Greymoor cards held
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Souls in the Soulbook
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Entries in the Soulbook
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Morwen Greymoor cards held
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#WalletSealsSouls

Click a row to see the cards, the count and every seal

Titles by place: Beloved — 1st · Favourite — 2nd–4th · Admirer — 5th–10th · Suitor — further down · Spurned — souls below zero

Seals

Twelve seals in all. Nine of them grow: each has six tiers, from Shade to Eternity. The other three are given once. Prey, Kept, Eternal rest, Bonds of the Keepers and Full circle depend on the cards in your wallet: sell or move a card and the seal weakens. Tribute, Collector, Old blood and Hunt veteran never weaken. Cards of the Keepers of the Book count alongside cards of Morwen Greymoor in Kept, Eternal rest, Tribute, Collector, Full circle and, of course, Bonds of the Keepers, while the hero stays among the Keepers. Prey, Old blood, First blood, the Throne and Firstborn look only at cards of Morwen Greymoor; Hunt veteran counts hunts. Every tier brings souls, and the higher, the more generous.

  • Shade
  • Mist
  • Rot
  • Soulfire
  • Radiance
  • Eternity

Blessings

Lifetime, like the curses, only in your favour. They never expire and they add up. You earn them by giving any card of Heroes of Valdir, being there on a historic day, or when chance picks you as you merge cards in PvP Vibe.

Curses

Curses for cards of Morwen Greymoor are never lifted. Curses for cards of the Keepers of the Book stand while the hero stays among the Keepers: when he leaves, they go with him. Morwen Greymoor sees everything right on the chain: what you burned, what you sold and how fast you got rid of the card. Each curse falls as many times as you earned it.

How souls are counted

Souls are never spent. Not yet. One day Morwen will ask for them, and nobody knows how many.

Cards×time held+Seals+Blessings−Curses=Souls

Every card of Morwen Greymoor and every card of a Keeper of the Book
on the wallet brings souls each day

    In time the souls pile up slower,
    and what is gathered never burns while the card is yours

    The souls belong to the card: when it leaves the wallet, its whole flow leaves with it, and the next holder starts from nothing. Burn a card, or flip it within 7 days, and a curse stays — on a card of hers for good. Example A Legendary of Morwen held for 100 days: 30 × 12 + 60 × 10 + 10 × 7 = 1,030 souls.

    The Soul Hunt.

    Every event is a hunt. Every wallet of the Soulbook takes part automatically, except the wallets of Morwen Greymoor and of the Keepers’ authors. As many souls, as many tickets: the more souls, the higher you stand in the Book and the better your odds at the hunt’s prizes.

    Past hunts